Milestone The future

No date set

0%

Closed tickets:
0
Active tickets:
16
core

0/3

gui

0/10

other

0/1

renderer

0/2

  • More intelligble error messages -- with context! E.g. if the <initial> value for the DOF is out of range, the error message should be supplemented with the file and line where the error was encountered.
  • Support for scripted actions???
  • Support for script-defined sensors.
  • Compressed bundles???
  • Multiple, dynamic, configurable lights.
  • (Multi-level) undo/redo.
    • Probably quite doable, but with a performance hit. In essence, we just need to put the state (or a clone) of an object on a stack when it's changed and pop and replace the new state when undoing. Of course there are problems, such as what to do when an object is changed by a client.
  • Snap to grid?
  • 3D modifier widgets.
    • All sorts of visual aids for selected objects, too. E.g. rotational axis/plane of rotation etc.
  • Replace wireframe cameras with a per object option whether to draw an object in wireframe mode.
  • Support for reading and writing gzipped definition files transparently.
  • Client-side callbacks triggered from the server.
  • A functional implementation of Workspaces.
    • Add/delete workspaces.
    • Save/load workspace layouts.
  • A configuration dialog.
  • Player plugin.
  • Optional shadow rendering.
  • VIPM.
  • Congestion resolution policies.
  • Shaders.
  • Quadratic and cubic Bézier curve/path support.
  • Incorporate alien technology.
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